Campaign Summaries

"What a great job on those new campaigns! Narayan, you've performed a great service to the computer wargaming community with your work in PGII, Pacific General, and now People's General. Let me offer you my deepest heartfelt thanks and appreciation....." Joe Grills

"I played the US Extension Campaign. It was very good..." markviii

" [The Phillipine Sea] scenario was a blast... Pretty good effort... The maps were nice... Unit placement too... You're right, the skill level was intermediate... I had no problems dispatching my foes..." Jinrosuju

OVERVIEW

As of 12/27/2001, this has only some of my campaigns. I plan to expand this to have summaries of everyone's campaigns. So if you have a summary that you would like for me to include here, then send it on...

PG II CAMPAIGNS

[NOTE: The AEF Campaign uses the same file (*.cam, *.txt, etc.) names as the US Extension Campaign. If you overwrite one campaign with the other, there shouldn't be a problem. Please let me know if you did that. Just keep the zip files handy so that you can always go back and play one of the other ones of my campaigns. As an aside, the other PG2 campaign that I have developed ("Russian Revenge") also uses the same file names. Also I think that PG2 can handle only six campaigns at once, though I think that one of the newer upgrades handles more. Sorry for the confusion. NS]

American Expeditionary Force Campaign, v. 1.0

1939-1946

You will take over the American Expeditionary Force. After a few training scenarios in Georgia and Alaska against British and Japanese forces, you get to command your own and Soviet units on the East Front against the Germans from 1941 to 1945. And if you do well enough, then you might end up fighting the Germans as well as the Italians and the French and the British and Americans(!) for several more scenarios in 1946 while you see if you can become the master over almost all of Europe. You'll be dealing with a variety of new equipment. You'll start out with very light units and no aircraft in 1939. By the time you have finished, you may have some of the best equipment in the world including, artillery that can shoot seven hexes, and much more. But your enemy will have some interesting equipment as well.

Be careful, or you could get bounced by a Go-229 delta-wing jet aircraft over Normandy in 1946. Or maybe you'll find yourself staring down the barrel of an angry Tiger III unit, defending a hilltop town down to the last man. This should be a lot of fun for anyone enjoying a well-researched campaign designed by a historian who is also a Panzer General buff. The campaign involves realistic scenarios along with plausible "what if" scenarios for 1946. This campaign also has realistic force levels so that you don't find yourself fighting 3000 Pzkw Vs in a battle that you know had only 150. Tired of fighting the same battle over and over? Some battles have different versions depending on how you did on the previous scenario. You'll have the opportunity to encounter all this and much more in Narayan Sengupta's AEF Campaign for Panzer General II.

Crusade in the West Extension Campaign, v. 1.0

Screaming Eagles and Shattered Steel, v. 2.5

1939-1946

This is an extension of the original PG II Crusade in the West American Campaign. So it is basically the original six scenarios with several new ones before and several after which I had already developed for my American Expeditionary Force campaign.

After a few training scenarios in Georgia and Alaska against British and Japanese forces, you get to command your own units against the Germans from 1941 to 1945. And if you do well enough, then you might end up fighting the Germans as well as Soviets in 1945.

Screaming Eagles and Shattered Steel, v. 2.5 is the second update to the original Crusade in the West Extension campaign. It has much more detail, is more difficult, has more scenarios and much more.

v.2.0a-2.5 November 19-December 19, 2001

v.2.0a of October 31, 2001 changes some text files and decreases prestige for three scenarios.

V.2.0c of November 3-4, 2001 changed some unit arrival turns and the map for the Rising Sun ’46 scenario. Changed several scenarios extensively. Made other major and minor revisions, including: tweaks to e-file, created a new Alaska map (Lillihammer with some modifications) and assigned the existing Alaska scenarios to it. I have tweaked or added terrain names and unit names to many scenarios and even added airport, highway, forest, swamp, mountain, park names to most of the scenarios. I have decreased prestige, increased reinforcements, and, in some cases, increased the length of scenarios. I added more map files (based on existing maps – so no additional downloads required). Changed the campaign path a bit here and there to make sure that certain scenarios, such as Training in London and Battle of the Bulge 1 had a better chance of being played! Thank you Steve Brown for updating the Reds in Dessau scenario and Lasse Jansen for his feedback. Thanks again to Nils Vogelgesang and Ross Lawrence for all of the play-testing and the whole Challenge Campaign #8 team for their feedback and great suggestions, and most of all, to Luis Guzman for his PG2 Scenario Editor, which he was kind enough to keep upgrading to make my work here easier! Approximately 95 out of 205 files changed in all. Almost every scenario has been changed or refined in some way or other.

Russian Revenge Campaign, v. 1.0

Russian Revenge Campaign, v. 2.0 BETA

1937-1946

In the Russian Revenge Campaign for Panzer General II, you get to command Soviet units from the Spanish Civil War to Khalkin Gol against Japan, to the Russo-Finish War of 1939-40. After that, you fight the Germans from 1941 to 1945. And if you do well enough, then you might end up fighting the Germans as well as the Italians and the French and the British and Americans for several more scenarios in 1946 while you see if you can become the master over almost all of Europe. You'll be dealing with a variety of new equipment. You'll start out with BT-5s, light artillery and no aircraft in 1937. By the time you have finished, you may have several IS-3s, T-44s, Tu-2s, P-63s, artillery that can shoot seven hexes, and much more. But your enemy will have some interesting equipment as well. Be careful, or you could get bounced by a Go-229 delta-wing jet aircraft over Normandy in 1946. Or maybe you'll find yourself staring down the barrel of an angry Tiger III unit, defending a hilltop town down to the last man. The final Normandy scenarios starts off with opposing forces sometimes next to one another and pits the Soviets and their captured and "allied" German equipment against the French, British, Americans and their "allied" German forces.

While the scale of the Ostfront was epic, this campaign is simple, easy to play and can be played in one day. There are a total of 14 scenarios, though you won't have to fight any more than 11 of them to finish the campaign.

Russian Revenge will be a lot of fun for anyone enjoying a well-researched campaign designed by a historian who is also a Panzer General buff. The campaign involves realistic scenarios along with plausible "what if" scenarios for 1946. This campaign also has realistic force levels so that you don't find yourself fighting 3000 Pzkw Vs in a battle that you know had only 150. Tired of fighting the same battle over and over? Some battles have different versions depending on how you did on the previous scenario. But you won't have to guess how to get there because the detailed Read Me file includes the scenario path so that you can help decide how hard the campaign will be, and also includes the designer's notes, list of references and much more. Unlike in the original campaigns included with PGII, in Russian Revenge, even when you lose, you still get to see your tally of how well you did at the end. You'll have the opportunity to encounter all this and much more in Narayan Sengupta's Russian Revenge Campaign for Panzer General II.

The 2.0 BETA has been about half-way rewritten. If you wish to make suggestions to benefit all of mankind, or at least anyone who might play this campaign, then play it and let me know what you think.

The Reich Stuff, v.1.0

1938-1946

By Narayan Sengupta (newfrontiers@mindspring.com)

It is 1938. Germany, crushed 20 years ago at the end of WWI has started to rearm in earnest. You have been placed in command of an integrated force. High Command has seen to it that you get very high priority in catering to your needs. But it won’t be easy. You’ll start off fighting the Republicans in the Spanish Civil War. For the next three or four battles, resources will be scarce. Very scarce. You’ll have to make do without complaining and take battlefield casualties like a man, because it is only in doing so that you’ll prove your mettle and progress on your way to becoming a true Panzer General.

See if you can become the master over almost all of Europe. You’ll be dealing with a variety of new equipment. You’ll start out with Pzkw IIs, light artillery and no aircraft in 1938. From Spain you’ll move on to Norway to take Oslo. And just when you think that you’ve done a good job, you’ll find that you’re on the receiving end of a naval incursion up the Oslo Fiord led by the new Prince of Wales and the older Repulse. With the Scharnhorst and the Gneisenau at your disposal, you may have a chance. Do well there, and it’s on to France. HQ wants you to assault the Maginot Line head on before you lead the great encirclement around Paris. And that’s just the beginning.

PACIFIC GENERAL CAMPAIGNS

Back in the USSR Campaign (1939-1945)

In November of 1939, the world watched as giant Russia invaded Finland next door in a battle that led to the utter humiliation of Soviet military power. But out of this disaster came a barely eked out victory and a new found impetus to learn from its mistakes and to reform the military into the greatest land army the world has ever known. You will fight the Finns in '39 and the Japanese in Khalkin Gol shortly thereafter. And then you'll face a combined German, Polish (!) and Italian invasion of the Motherland at Leningrad, Moscow, Sevastopol and Stalingrad. If you do well, you'll lead the smash into Poland and then on into Germany for a climactic fight against the Nazis and what's left of their navy while France, Britain and the US sit on the sidelines, but take their pound of German flesh in exchange for merely threatening a two front war with Germany. Taking advantage of your battle-hardened veterans, you'll get to betray the alliance and assault the Maginot Line and finally attempt to complete the capture of all of France by attacking the Cote d'Azur and the French fleet in Toulon.

This 10 scenario campaign uses a mix of real and hypothetical scenarios. There are also many historical units which I have added inspired by the great breadth of Steven Strayer's revised equipment file. This campaign also includes revised equipment files which were current as of 05/2001. However, you may wish to check http://ourworld.compuserve.com/homepages/sgt_stryker/armory.html for more recent files.

There will be a few fleet vs. fleet engagements even though this is mostly a land campaign. The span in years will give you ample opportunity for equipment upgrades.

One should be able to end up with at least several battleships, including the powerful Archangelesk class vessels and several other vessels as well.

US Navy Campaign (1942-1945)

This 10 scenario campaign comprises almost completely of hypothetical battles with the exceptions of Sicily, Anzio and Normandy. There are also many historical units which I have added inspired by the great breadth of Steven Strayer's revised equipment file. So you will find Plan Z vessels such as the Type H heavy battleships and the Type P battlecruisers, all the Richelieus, etc. This campaign also includes revised equipment files which were current as of 12/2000. However, you may wish to check http://ourworld.compuserve.com/homepages/sgt_stryker/armory.html for more recent files.

There will be many fleet vs. fleet engagements along with quite a few hit the beaches type invasions to allow the player to build up both experienced naval and experienced land units as well as the usual experienced air units. In reality, of course, the US battleships almost never fought enemy battleships or carriers, but here you will get your chance. The span in years will give you ample opportunity for equipment upgrades.

One should be able to end up with at least four American battleships, including the powerful Montana class vessels, and maybe an Essex or two and several other vessels as well. There are, I think, 24 naval slots in all.

PEOPLE'S GENERAL CAMPAIGNS

Falcon's Gambit for People's General

The Korean War has started again with bombs going off in the South Korean capital of Seoul starting at midnight on 1/1/2000. That same day, just before the break of dawn, massed North Korean forces, with a little help from their Chinese allies, pour over the DMZ through three main axis aimed at Seoul, the center and the right coast. The parallels to the earlier conflict which started 50 years ago are striking, but the men and the weapons are different. It's a high-tech war; and though you're outgunned, you might have a fighting chance after all.

I did intentionally make this campaign defensive on at least three scenarios. You probably won't win them or even get a tactival victory. But just as in real wars, you will usually get the opportunity to keep going on.

I am glad that the AI moved forward on you. I can't get it to move very far though. You are correct on the air missions. I deliberately chose South Korea because it didn't have everything (although it looks funny later on when it's basically just the US fighting). Ditto on the 20% air superiority. You'll see that it shifts a great deal later. I also didn't add any units to the core on purpose.

DOWNLOAD?

You can download these and other campaigns and scenarios and much more from the Download pages of this site.

Narayan Sengupta

NewFrontiers@Mindspring.Com

Suggestions, Ideas, etc.

September 13-December 27, 2001



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