This is a feature of the various 5 Star Games. Technically they arent all 5 Star games, but I cant think of a better unifying title for all the games of this series. This is a running list. Please add suggestions for this list by e-mailing them to me or by clicking HERE. NOTE: This list does not yet take into consideration all of the great add-ons that have been made for various games. That will come soon, though. Also a very special thank you to Reepicheep for providing extensive PGIII and PGIII SE (Scorched Earth) information! I have also started adding a U code for things that are allowed only with the various upgrades that are being created by our community of developers, and that are not part of the stock games. And Ive added an LS code for features that become active as Leader Specials. P is for an SSI patch. BTW, if youre noticing that the columns dont align perfectly, I have seen that as well, though it looks perfect before I post this to the internet. Also note that this list doesnt aspire to show all of the things that the different games all have in common (i.e. tanks units). Suggestions?
July 20-August 27, 2001
Thank you for feedback and suggestions to: Mark Kirby, Andy Spunkmeyer Gouck and especially Philip Reepicheep Nelson.
Feature PG Allied Pacific PGII Peoples PGIII PGIII SE
General General General
Maximum number of units allowed in equipment file 450 450? 1000 1000 1000 ? ?
Unlimited Unit purchases during play
Variable Campaign Path ?
Realistic Equipment Availability Levels
Realistic Equipment Strength Levels
Leader based promotions
Veteran Orders (hull-down, wedge attack, etc.)
Scenario Loss allowed U U ? ?
Defensive scenarios allowed U U
Scenario Loss allowed with modification to campaign file U U
Historic strategic battles (e.g. Normandy) U U
Victory by destroying target units
Victory by exiting units from map
Campaign map displays completed scenarios and locations
Player can make some campaign path choices
Map changes during night turns
Units stand out clearly against the map
Rapid combat resolution
Weather Graphics (rain, snow, fog, lightning, etc.)
Dynamic icons (turrets swivel independently, etc.) ?
Map Autoscrolls P
Can purchase experienced units
Can purchase specials
Can purchase ships U U
Can upgrade ships
Can purchase heavy bombers U U
Can purchase core units from allied countries
Unit availability/Units expire as time goes on
Can capture enemy equipment ?
Automatic mount/dismount of towed units
Can purchase Attachments (extra munitions, etc.)
Campaign configuration at startup
Weather and Date always visible ?
Visibility based on profile
Complex reconnaissance visibility
Simple reconnaissance visibility
Discovered hexes visible
Movement and combat can be separate for units
Partial discovery show unit existence but not unit type
Partial discovery shows unit type but not strength
Naval Night Optics
Multiple Move and Shoot per turn
Leader Specials w/ Battle Generator
Trigger Hexes for special awards
ASW Warfare ?
Standard Air Combat
Strategic Air Combat (Air combat points)
AI can be surprised
Maximum Unit Strength 15 15 15 15 21 19 19
Ranged tank attacks
Multiple ranged tank attacks ?
Multiple attacks/moves possible for any unit
Individual Unit Dossier
High Score Reset ? U U ? ?
High Score ? ? ? ? ?
Ranged artillery support
Multiple artillery support (can defensively support multiple units in one turn) LS LS LS
Aircraft Carriers with Hangars
WHAT WERE THEY THINKING? FEATURES MISSING ON ALL OF THE GAMES
Sentry/fortify Allows player can just tab through all of the active units
Unit bases Optional toggle for visibility
Resource management Managing factories, production, etc.
Note that some of the missing features have been fixed by add-ins. Most notably PGII has an incredibly array of equipment editors, scenario and campaign editors, map editors, etc.
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